![minetest bucket minetest bucket](https://content.minetest.net/uploads/181YoCIx1u.png)
Only if the river water source is “lonely”, it will be removed. The exception is river water: If you collect river water from a river water source which has at least one other river water source next to it (horizontally), the river water source is not removed. 5 years ago bucket Bucket: Allow buckets. 5 years ago bones bones: position msg should have Illuna: tag. To release a liquid, wield the filled bucket, point to the desired location and click with the right mouse button.Ĭollecting a liquid usually removes the liquid source block (i.e. Download this directory bonemeal typofix. To collect a liquid, wield an empty bucket, point to the liquid and punch. It is cross-platform, being available for Linux -based systems, FreeBSD.
#Minetest bucket mods
Minetest provides an API for users to write their own games and mods written in Lua. It is written primarily in C++ and makes use of the Irrlicht Engine. of dirt and sand, water buckets allow to pick up water nodes, etc. They never wear off.īy default, these are the available buckets ( mods may introduce other liquids which can be collected by the bucket): Minetest is a free and open-source sandbox video game and game creation system with focus on voxel graphics. Minetest is a free and open-source sandbox video game and game creation system with focus on. The tools losing durability are not comparable, buckets already never break, they are just a mean to store a node, in a way it's like a wielded chest for liquids with only 1 node capacity.Buckets are tools which are used to carry liquids like water or lava and are crafted from Steel Ingots. There's no other item in MTG that does this, so I don't think there's much inconsistency. The bucket is an item that completely switches to a different state when used. You could think of you placing something from your bucket to the world the same as when you place something from your chest to your inventory. Maybe for Minecraft users it would feel strange anything different than Minecraft (and non-fillable buckets in creative would already be strange for them), but that doesn't mean we have to implement every Minecraft quirk whether it makes sense or not.īecause of inconsistencies You're in Creative Why is it not Infinite?Īccording to that logic you could also argue that picking up an item from a chest should never remove the item from the chest inventory if you are in creative.
![minetest bucket minetest bucket](https://content.minetest.net/uploads/iATwz55Fy1.png)
![minetest bucket minetest bucket](https://content.minetest.net/uploads/lsUGZm7Xml.png)
#Minetest bucket mod
This could be done nicely, though, if there was an API to clear/empty the bucket in the bucket mod that was used by other mods.īut it would probably feel strange for people used to survival if the buckets never change state, imho. Because the bucket mod from MTG cannot ensure this will work for other mods that fill up (or empty) buckets in unconventional ways (milking cows? filling machines?). You could say that you also want empty buckets to never get filled in creative when used, and while this would be more reasonable I would still not recommend it if you really want to keep consistency across mods. If your suggestion was implemented this would be no longer possible.
#Minetest bucket full
Why would you need to empty out a bucket in creative you need an empty bucket to remove liquid nodes cleanly (without replacing with other nodes then removing), whereas you don't need a full bucket to place a liquid node cleanly.Ĭurrently you can remove a water node if after picking it in the bucket you empty the bucket back into some other water source (which would drain your water without really creating a new water node).